Gears of War: Ultimate Edition Full Campaign Walkthrough
by Team Respawn
Two hosts play through Gears of War: Ultimate Edition in co-op on Hardcore difficulty (for achievement purposes). The remaster is praised for its visuals and stable 60fps — a significant improvement over the original 360 version. The hosts note a recurring issue where cutscenes reset the framerate to 30fps until the next death. This is a full-game run covering all five acts.
General Observations
- Weapon variety is limited compared to Halo or CoD: the core loadout consists of the Lancer (chainsaw rifle), Hammerburst (semi-auto), Gnasher (shotgun), and Longshot (sniper). Hosts consider the Hammerburst the worst weapon in any FPS.
- The active reload system rewards precise timing with boosted damage; botching it jams your weapon — a common frustration throughout.
- COG tags (collectibles) are scattered throughout. The hosts attempt to find all 30 for the associated achievement, occasionally backtracking when they spot the icon.
- Jack (the support drone) opens locked doors throughout the campaign. Sections requiring Jack to breach doors often double as ambush setups.
- Chainsaw executions with the Lancer are frequent but sometimes unreliable — the enemy can counter-chainsaw you if the timing is close.
Act 1: Ashes
Prison / Guards Quarters (Opening)
- Two route options at the start: Guards Quarters or Prison Blocks. Hosts go through the Guards Quarters.
- First enemies encountered — basic Locust Drones ("groundmen") emerging from emergence holes.
- Turret enemies (Troika gunners): Shooting them in the head does nothing — aim for the torso.
- A Boomer appears early; large, slow enemy that fires explosive rounds. Can be chainsawed once weakened.
- The squad (Delta) reunites with Cole Train and Baird here.
House of Sovereigns
- Multi-floor building with Locust on walls and ceilings, including Wretches ("minimon") — small, fast melee enemies that climb surfaces. Easy to punch or melee.
- Hammer of Dawn used against enemies in an open courtyard section — requires clear sky and a lock-on. Works fast once the satellite acquires.
- COG tags found on several dead soldiers throughout the building.
- Cole Train (AI) tends to sprint into danger and get downed frequently.
Act 2: Nightfall
Tomb of the Unknowns
- Urban ruins; mix of Drones and Boomers.
- A Berserker (blind, female Locust) is introduced: immune to conventional weapons. Must be lured outside for Hammer of Dawn exposure. She smashes through walls — let her chase you to an open-sky area, then triangulate and fire. Aim for her belly/front when she charges.
- Important: Hammer of Dawn does not work indoors — you need clear sky for the satellite uplink.
Embry Square / Fenix Estate Exterior
- Long outdoor section fighting through streets toward Marcus's childhood home.
- Torque Bow enemies appear — they fire explosive bolts that stick to surfaces and players. Kill them fast or roll away from tagged positions.
- Flame Drones are standard Drones carrying a flamethrower — engage at range.
- Multiple Boomers defending approaches; Boom Shot (their dropped weapon) is useful but limited ammo.
Fenix Estate (Interior)
- Marcus's family mansion — multiple floors, wine cellar, weight room.
- COG tags hidden inside a desk (use chainsaw on the desk to reveal).
- Another Berserker encounter occurs here; lure her to the greenhouse skylight for Hammer of Dawn.
Act 3: Belly of the Beast
Underground / Krill Sections
- Enter the Locust underground network.
- Krill (bats) are introduced: swarms that kill instantly in darkness. You must stay within UV spotlight coverage — either from fixed lights or a mounted UV turret on a vehicle.
- Key tip: turn on electricity at junction boxes to power static UV lights and keep paths safe.
- Vehicle section: one player drives while the other operates the UV turret. Hosts recommend calling out enemy positions as clock directions.
- The fuel station must be activated to progress — find the generator/valve before entering the dark zone.
Minecart Section
- COG tags found on ledges above the main path — risky to grab.
- The minecart ride involves shooting enemies while moving on rails. Some enemies run on the tracks — they die instantly if hit by the cart.
- Two separate cart controls need to be activated by splitting up.
Act 4: The Long Road Home
Lethia Imulsion Facility / Factory
- Industrial interior; emergence holes spawn Drones continuously until sealed.
- A mounted Troika covers a key corridor — flank from the opposite side rather than engaging directly.
- Bloodmounts appear (Drones riding beasts) — target the rider first.
- Gas canister mechanic: shoot canisters to create explosions against clustered enemies.
East Barricade Academy
- Enemies use multiple floors — watch for fire from above.
- A sniper nest covers the courtyard. The Longshot is the best counter at range.
- COG tags in this area are on upper-floor ledges.
Train Approach
- Linear outdoor section; Reavers (flying Locust on winged creatures) attack from the air. Use the Troika turret to shoot them down.
- Hosts strongly recommend getting on the turret — trying to fight Reavers on foot is very difficult on Hardcore.
Act 5: Desperation
Fenix Research Facility
- The section with rotating valve puzzles — each player turns a valve simultaneously to unlock doors.
- More Torque Bow Drones in tight corridors — prioritize them.
- Large emergence hole spawns a sustained wave; recommended to hold a chokepoint doorway.
Bridge / Final Approach
- Extended combat across an open bridge. Boomers on both flanks.
- A Brumak (giant Locust war machine) appears as the final boss:
- Phase 1: Shoot the weapons/arms to disable its rocket pods and chain gun.
- Phase 2: Shoot the legs to expose the underside.
- Final phase: Target the driver in the cockpit (visible on top). The Boom Shot is highly effective here.
- The Hammer of Dawn does not appear to be usable under the bridge — get to an open area.
- Hosts went down multiple times during this encounter on Hardcore.
Achievement Notes
- Hardcore difficulty completion — unlocks a difficulty-related achievement.
- COG tags: 30 total across the game. Hosts collected approximately 22 by end. Missed tags can be replayed per chapter.
- Chainsaw / melee kills — a chainsaw kill achievement is possible; hosts attempt to chainsaw frequently.
- Combat achievements accumulate naturally on a full playthrough.
Overall Impressions
The hosts enjoy the first half of the game but find the second half increasingly frustrating on Hardcore, citing inconsistent chainsaw collision, frequent curb-stomp executions by enemies, and the framerate dropping after every cutscene. The remaster visuals hold up well — described as looking like a modern game despite the 2005 original. The hosts plan to continue with Gears of War 2–5 and Judgment.
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